You wake up in a room with a monitor, which greets you. You have little idea where you are, who you are, or how you got here. Maybe you'll learn more by asking questions?

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To play this game, enter the first letter of each bolded word on the page.
Published 11 hours ago
StatusReleased
PlatformsHTML5, macOS
Authorratbro499
Made withUnity

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Download
B27_Windows.zip 47 MB
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B27_MAC.app.zip 55 MB

Comments

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The space background does a lot to establish the scene of the game. One suggestion I have is to maybe change the font color of the "key words" that the player uses to progress the game? I know those words are in bold, but I think additional clarity is always welcome (and who knows, maybe that color can have additional significance?)

Very interesting and impressive story,but I personally think the elements of game is a little bit monotonous, I say add a few background images into the game.

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I love the concept of waking up as some sort of android or robot, similar to Nier Automata. The sound design only being used when you’re running away is a neat touch, because you really only feel a sense of isolation or fear. I wonder what happens when you choose to leave or stay? Definitely want to know more!

The idea of moving through a space with a sense of urgency, along with the use of the keys reminds me of a game I player earlier today, The Macabre Madhouse. While you're able to take your time more in this game and the genre lends itself to being a sci-fi thriller rather than a horror game, they both have the essence of an escape game!

This game's concept and execution remind me of both Mickey 17 and Untold Stories. Of course, the scifi connection with a recent movie might be obvious, but the communication purely through a terminal with a "higher" entity is similar to a particular story in the game of Untold Stories.

This game really gives me the feel of the sci-fi games where something escapes confinement, though in this case it’s you escaping, or trying to at least depending on your choices. The mechanical and automated nature of the interactions with your character really give the feeling of a world far in the future. 

the dystopian theme of this game makes sense in a modern context in which we feel trapped by a political and economic system, it’s hard not to feel like a test subject…

I agree with this comment, there’s some nice underlying themes here that can be emphasized even more. Definitely could be a message on the state of the world.

I like the trapped nature of the game. I see some connection to your other sci-fi game. Having no visuals I think helps with the trapped feeling because you don’t know what you’re looking at, allowing the player to imagine anything, even putting themselves in the trapped setting.

I love the sound design here. The sudden appearance of the emergency sound makes me feel anxious!The story setting is imaginative, and I like the start page, which has stars on sky. It fits the theme!

Really felt the trapped in a laboratory feel! The use of fade away during a pathway was a good touch in dramatizing the story

great story settings, and I am expecting to see more on this story. For now, the story is a little bit short and maybe you can add more.

B27 has fantastic use of sfx and atmosphere, so even if there isn’t any crazy animations happening, the narrative paired with the atmosphere and sounds sell the experience!